

#include "cameraActor.h"
#include "renderer.h"

CameraActor::CameraActor(){

    drawType=DRAW_VBOMESH;
    vboMeshID="camera";
}

CameraActor::~CameraActor(){}

void CameraActor::registerProperties(){

Actor::registerProperties();
}

void CameraActor::setup(){

Actor::setup();
}

void CameraActor::trigger(Actor * other){}

void CameraActor::update(double deltaTime){}

void CameraActor::create(){renderer->addActor(this);}
